﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Kristall.Engine.Behaviors
{
    public abstract class Behavior
    {
        public NPC NPC;

        public Behavior(NPC npc)
        {
            this.NPC = npc;
        }

        public virtual void Update(float dt)
        {

        }
    }
}
